
For the record, I tried Total Warhammer 2 and gave up within an hour or two due to its microscopic fonts, unreadable blue-on-blue map where even the exposed parts are covered in fog for some goddamn reason, and intensely irritating camera. While Immortal Empires feels like the concept everyone wanted in the first place, its full playabe roster comes with an eye-watering pricetag that I'm not going to start an argument about beyond saying "fucking hell". A game starts with 273 sides taking a turn (impressively quickly for what it's worth, unlike the appalling battle loading times).

The full roster of playable factions is enormous and the neutrals are not inert. Total Warhammer 3 specifically launched a beta of its Immortal Empires campaign last year, which is basically the standard 4X template of "everyone starts with a province and tries to conquer the world" on a ludicrous scale. That's the traditional death of balance in games, especially strategy games, as just about any online game is doomed to be colonised by the people who play online games. Twammer is a slight odd one out here, since it's a mega-huge corporate release with a corresponding giant playerbase, some of which delights in multiplayer. Some details and flourishes aside, it's basically the same design, with all the same parts.Ĭoincidentally, I've also finally got into Total Warhammer lately, and spent some time reacquainting myself with Warlords Battlecry, and in between building city walls and crushing stupid aryan elfs, I've realised what truly connects all three: balance. It is a remarkably faithful remake, to a degree I may not ever have seen for such an old game.

And finally, in the slight damp of late 2022, that remake arrived.

uh, semi-heady fog of 2019 came the news that it was getting a remake, and I was muchly excited, for in the interim I'd actually learned the original existed and how good and somehow unrivalled it still was.

This is The Rally Point, a regular column where the inimitable Sin Vega delves deep into strategy gaming.įrom the heady mists of 1994 once came Master Of Magic, an all-time best 4X loosely summarisable as Civilisation crossed with Master Of Orion.
